
A modern take on the classic Magic 8-Ball! Students build and code their own interactive fortune teller using an Arduino and OLED screen. At the press of a button, it can predict dinner, weekend plans, study topics, and more. Best of all, students can customise the responses and make it uniquely their own.
Students build and code an interactive digital Mystic 8-Ball using Arduino and OLED screens. Emphasizing software logic, students use block coding to master conditional statements, random number generation, and data arrays. They will bridge the gap between hardware and code, taking home their own functioning electronic gadget.
The Mystic 8-Ball project has been mapped against both the Western Australian Curriculum (WACE) and the Victorian Curriculum F–10 (VCAA), covering Years/Levels 3–4 through 9–10. Full mapping tables — content codes, project application and general capabilities — are available to download below.
Maps to Design & Technologies, Digital Technologies and Science across Years 3–4, 5–6, 7–8 and 9–10 — covering how forces and energy drive the build, component selection, design sketching, safe production, and evaluating the finished device.
WACE MappingMaps to the Critical and Creative Thinking capability across Levels 3–4, 5–6, 7–8 and 9–10 — showing how the coding work builds questioning, idea generation, and evidence-based reasoning as students debug and refine their program.
VCAA Mapping